Let me start off by saying Lordsquishy's edits weren't approved or communicated with the original author(s) (I'm one of the people who laid out the trigger basis for sep in fact I still have the 1.0 ver on my old laptop). The bengal is odd, no matter how you slice it. I think adding that to the map leans to a warcraft opposed to an actual Rotk map. It's a blatant fact, none of the rotk had this creature in it. But I can see your justification for adding it. The spice is nice but its too much spice.
As for the faction unique abilities, sep never got that far. Due to the lacking of interest at the time in the overall map process, in other words he got bored of the project and moved on to other ones. He had a way to lay out each faction based upon their area, their history as well as keeping balance in mind. The unit counter system is similar to rotk 11, In fact in my old ro3k map the unit counter system is literally the same thing seen in this map. Just a bit flipped on its head due to the vastness of units that are in place. I still feel as if i'm playing another Azeroth War clone, just with rotk story line and renamed heroes. The rock papers scissors style combat didn't appeal to the dev team due to several complaints but that's another story. I personally love the style.
As for the original hero abilities, sep never got around to it because he got bored not much you can do in that perspective. My point is; Its no longer what it used to be it moved in a different direction that may have isolated the original planning of the map. I had hoped to see some more choices in terms of gameplay. Such as people deciding if they should be a hero or a lord, things of that nature (which lead to another project dynasty warriors unleashed). Ai driven factions as opposed to player factions (which was actually in the originally development of the map) Not once during the map as a huge fan of the ROTK series did I actually say "Man this is Romance of the three kingdoms" when sep initially released the map everyone got that feeling. But its almost non-existent here. What I would say is, go back to the drawing board. Figure out of way to combine the efforts of rotk 8-12 and find a medium balance.
The original idea of the map wasn't add several player driven scenarios in one map. The idea of the original map was for people to create their own. To do that players need control over the advantages of the content that is created for them as well as the drama they bring. What I mean by that is yes, there are yellow turbans, yes there is the emperor. But what are you going to do? That's the question the development team at DWE was placing in the hands of players. Which is why when we played the map we did kinda rubbed our foreheads a little too. Not because of frustration but because we felt like our work didn't really go in the direction we had hoped. However kudos to making a successful fan based map. Its really fun to the Warcraft player.
Your updates are very creative, I had hoped you were in contact with the original authors so we could help filter out some of the things that were added. But when I contacted sep, no such thing ever happened. So that is one of the major reasons why I am on this board.