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  1. Update Announcement (v6.4a) New Additions 6 New Heroes: 1. Sun Quan (181-252 AD) 2. Xu Chu (?-230 AD) 3. Cao Hong (?-232 AD) 4. Li Dian (?-215 AD) 5. Wen Yang (238-291 AD) 6. Guan Ping (?-220 AD) New Gameplay System (1): Scenarios Scenarios are a part of the core gameplay of the original Romance of the Three Kingdoms series. It allowed players to have the freedom to take part in the history at any given time period from 190 AD to 230 AD. Here, we introduce three available scenarios in the map. What's so special about these scenarios is that depending on the game scenario selected, players of different colors will be able to play as different characters that were most prominent in that time period. This also features scenario exclusive events that can only be triggered by players when a specific scenario has been selected. This system has a big potential for development in future versions, so do expect more playable scenarios coming! Scenario 1: Battle of Guan Du (200 AD) Scenario 2: Land Divided into Three (211 AD) Scenario 3: Hypothetical (260 AD) New Gameplay System (2): Vassal Rebellion The long awaited Vassal Rebellion system has finally arrived! Now, when surrendered players have reached a specific measure of power, they will be prompted that they are able to rebel against their Lords. Of course, they must remember that once you rebel, you are at a point of no return, as you cannot surrender again! New Gameplay System (3): Technology Research To complicate things even more, libraries can now be constructed by workers to unlock further advancements in military power. Units trained in Elite Barracks will now require research upgrades in order to be unlocked. The cost of research can be quite expensive in early game, so decide wisely which unit you would like to unlock first, as remember each unit can be countered by another! New Game UI: Adjustments All Leader Heroes start with a base damage of 20 followed by increase of attack damage based on primary attribute Farms can no longer be constructed, upkeep expansion is now available as a research upgrade found in the library Reduced movement speed of Guan Yin Ping Reduced the damage of Repeating Crossbows Increased attack speed of normal Cavalry Decreased attack speed of Imperial Guard and Heavy Pikeman Increased HP of Nanman Barbarians Removed Spiked Shield and Beast Ax from Yellow Turbans All elite units training times are set to 1 second Shifted the neutral hostile ships guarding the Yellow Sea slightly South Changed skill set of Lu Bu to Strength Melee Generals skill set Edited the typo on normal Cavalries Bug Fixes The maximum numbers of Repeating Crossbows was not limited to 15 Occurrence of multiple units of the same adjutant The ROTK Team Romance of the Three Kingdoms v6.4a.w3x
  2. Update Announcement (v6.3c) New Additions New Hero: Guan Yin Ping (?-? AD) According to the folks legends, amongst the four children of Guan Yu, Guan Yin Ping was ranked the third eldest. However, there was no actual historical records of claiming the existence of such person. Rumors has it that, like her brothers, Guan Yin Ping developed sharp proficiency in martial arts by the age of 18. During the period when her father was the minister of Jing Province, Sun Quan had kindly offered a marriage arrangement for his son. However, due to the condescending attitude of her father towards Sun Quan, the marriage proposal was rejected. Guan Yin Ping later under the influence of Zhuge Liang, was married to Li Yi prior to the Nanman Campaign. New Gameplay System: Adjutants Adjutants serve as the second in command, assisting the leading Generals in devising strategies and offering support on the forefronts of the battlefields. Adjutants in the game are essentially the stronger form of the elite units, as well as offering additional positive auras to nearby friendly units. They can be distinguished from normal units by their larger model size and the special effect positioned overhead of their models. The adjutants were selected based on historically references, in which they were actually the primary leaders of specific elite units in game. The adjutants cannot be specifically trained from a building, they can be obtained in two ways: (1) 5% chance for adjutants to spawn every time an elite unit is trained, (2) Adjutants are guaranteed to spawn once a player has recruited at least 12 units of a specific elite unit type. Note that each adjutant can only belong to a specific player at a time, hence no duplicates are possible. Adjutants can be recruited again, if they have fallen on the battlefield. Finally, Adjutants are units, therefore do not gain experience or skill points. List of Adjutants added: Remake of Attack/Armor Type Tooltips To more clearly assist players in identifying the counter to each available unit in the game, the tooltips for attack and armor types are enhanced. It will now explicitly list out all the percentage of damage dealt or received in respect to every other attack and armor types. This will help new players to have a much easier time in deciding what types of units to recruit to fight against other Warlords. Adjustments Slight enhancements to Game UI Complete Remake of F9 Information Tab Maximum numbers of Heroes owned per faction is set to 5 Heroes become available for recruit again in Taverns once a player leaves Reduced income gain of all Sea Control Points Increased lumber cost of all Elite units Increased the training time of all Elite units Decreased recruitment gold cost of Shaolin Disciples Increased starting Intelligence of all Faction Leaders Increased starting Agility of Zhang He Decreased starting Agility and Strength of Lu Meng Reduced the initial Hero level of Lu Meng from 6 to 4 Increased the recruitment cost of Guan Yu The Oath of Peach Garden ability is now only added to Liu Bei, Guan Yu , Zhang Fei after the event, "Oath of Peach Garden" has been triggered Chaos Attack type is now referred to as Fire Attacks Magic Attack Type is now referred to as Phalanx Attacks Reduced the damage dealt to Medium Armor by Piercing and Fire Attacks Reduced the damage dealt to Fortified Armor by Phalanx Attacks Increased Neutral hostile units surrounding Sea Control Points Fixed Pathing Bug Fixes Marketplace of Yi State and Ta County does not change ownership after the city is taken Recruitment lumber cost of Zhang Fei was only 50 The ROTK Team Romance of The Three Kingdoms v6.3c.w3x
  3. [Feedback] The direction

    Hm I suppose I was not very well aware of the original layout and direction of the map, I just took the map and transformed it in a way that I thought would be fun for me, as well as other players. I simply do enjoy having events and scenarios that players can trigger themselves, because it is a very rewarding feeling to have a more pronounced reaction due to a decision you made in game, and the events themselves add another layer of complexity to the map. I doubt players without prior knowledge of the Three Kingdoms background would be able to come up with their own scenarios very well, so in a way the events do steer them through a little bit of the history as well. I also had the idea of making the remaining two player slots into Rogue factions, where those players focus on hero gameplay instead of managing armies and income development. However, it is already hard to get a full house going with the game, so I decided to maintain the capacity at 10 players in the map. Tbh I don't enjoy having hero solo gameplay in this type of rts game because there is basically no more strategy involved when you are simply hitting and running or kiting. Just curious, is there any Warcraft maps that are currently being developed by the DW Community? Because I would love to share my models in my map if any DW map makers are interested.
  4. Update Announcement (v6.3b) New Additions New City (1): Ta County Ta County is situated in the present day of Da Lian. This ancient small city served as the bridge connecting the Sun Wu State and Gongsun Yuan of the North East. Ta County was an important location where numerous sea-route trades and political relations would frequently happen between the two Warlords. Ta County was ruled by the Gongsun Family since the 190AD up until 238AD, when Sima Yi led an invasion against Gongsun Yuan and successfully established Cao Wei authority in the area. New City (2): Yi State Yi State is situated in the present day of Taiwan. According to the historical records, Sun Quan has sent his generals to annex the Yi State and later became a part of the Sun Wu state. It was further described that the land of Yi State was mountainous, covered by acres of forests, and inhabited by segregated tribes of uncivilized barbarians. New Event: Wuhuan Invasion The Wuhuan had existed since 3rd Century BC, their lands neighboured many powerful nations, namely the Han Dynasty in the South and Xiongnu in the North. The constant aggression from Xiongnu eventually forced the Wuhuan to seek protection from the Han Dynasty by pledging allegiance and paying tributes. After the intense conflict between Cao Cao and Yuan Shao has broken out in 200 AD, the Wuhuan united with the neighbouring tribes to use this perfect opportunity to expand their lands into mainland China. However, following the decisive victory of Cao Cao in Battle of Guan Du in 205 AD, Cao Cao shifted his target to the Wuhuan. In 207 AD, the Wei Tiger Knights led by Cao Chun easily defeated Wuhuan, and the Wuhuan again had to flee back to the North. New Elite Unit: Repeating Crossbows The Repeating Crossbows had existed in China prior to 5th Century BC, however, it took the form of a large scaled artillery. During the Three Kingdoms Era, Zhuge Liang completely re-designed the weapon, which later became known as the "Zhuge Crossbow." It was said that the Zhuge Crossbow was capable of firing 10 arrows without reload, which greatly improved the firing rate. However, due to the light firing power, the range of the Zhuge Crossbow was very short, only up to 20 steps away. Because these crossbows were heavy and many arrows had to be brought along, the Repeating Crossbows moved slowly and it was difficult for them to quickly escape the front lines. This Elite Unit is available in Xiang Yang, Jiang Ling, and Yong An Strength Fast Attack Speed High Melee Defense Weakness Slow Movement Speed Low Attack Damage Short Attack Range New Faction Advantage: Unit Upgrades To further amplify the uniqueness of each faction and highlight the types of army specialized by each Warlord during the Three Kingdoms Era, at the start of the game, each faction now has +2 in a specific unit upgrade, which can be in Iron Forged Swords, Infantry Training, Archery Training, or Animal War Training. List of +2 Upgrades for each faction: Sun Jian: Archery Training Cao Cao: Animal War Training Liu Bei: Infantry Training Dong Zhuo: Animal War Training Yuan Shao: Archery Training Gongsun Zan: Animal War Training Yuan Shu: Infantry Training Liu Zhang: Infantry Training Ma Teng: Animal War Training Meng Huo: Iron Forged Swords Adjustments Optimized pathing around some cities and mountains Increased attack damage of Juggernauts Increased movement speed of Elephants Decreased movement speed of all ranged Heroes Increased the cooldown of Fire Arrows ability of Ranged Heroes Decreased build time of all Ships Decreased build time of Shipyard Balanced cost of Ships Removed Wuling infantry, archers, and cavalries Adjusted event conditions to trigger Formation of Jin Dynasty Changed model of Ma Dai Bug Fixes Wen Chou can walk on water Towers in Ye cannot be upgraded to Imperial Towers The ROTK Team
  5. [Feedback] The direction

    Great review on the map! I will try to explain some of my thoughts for the decisions I made. First off, I am also a big fan of the ROTK series and the original novel. I have played 9, 10, 11, 12, and 13 of the series, so for sure I am fully aware of the mechanics and layout of the original game itself. I enjoy implementing PvE elements into strategy games, as I find that it gets especially dry and repetitive when there is only PvP plays in the game. And which is why I added the White Bengal Tiger BOSS event, it serves as "Optional" side quests that people can unite together and attempt to kill it. It adds a slightly different gameplay than simply always fighting just to capture cities and expand your lands. At the same time, people feel accomplished for killing it as well! Of course, I understand that there is no such thing as Bengal Tigers making appearance in historical records during the Three Kingdoms Era, but this does not mean that the existence of White Tiger is completely irrelevant to the map. This map takes the setting in Ancient China, and White Tiger is apart of the Chinese Four Great Symbols, along with the Azure Dragon of the East, Vermillion Bird of the South, and Black Tortoise of the North. The legends regarding these four great beasts were passed down from the Chinese civilization that began 5000 years ago (even prior to the Shang Dynasty), which is way before the Three Kingdoms Era, and even until today, the White Tiger is a commonly regarded as a cultural symbol within the Chinese society. So, I do not think that the Bengal Tiger was such a bizarre add to the map. The Tiger event was also implemented to make use of the large empty space in the Southern China region in the map. I never had the intention of completely replicating the original ROTK game, and okay, so there was no white tiger in the original game, so does that make it ridiculous that it is in this map? It is arguable, but all I know is that it does add unique elements into this map. In regards to the Japanese Army, I totally agree it is out of place in the timeline. I am fully aware that the Age of Samurais started from year 1185, which was very long after 200AD. Original idea was to implement the Roman Army; however, due to the lack of Roman unit models, the idea was shifted to the Japanese. Not sure if you had played the game in multiplayer or not, but the general trend is that nobody ever goes to kill the White Bengal Tiger for the item drop until they have already defeated all other players, which means that yes, they will get the Japanese Army as a reward, but that does not impact the gameplay in any ways since the game is already FINISHED! The White Bengal Tiger BOSS Event and the Japanese Army were just extra little add-ons to the map, just there for some laughs and fun, (made you guys laugh meaning it was effective ), it was never meant to be of big impact on gameplay. You mentioned that the map was intended to introduce people of the ROTK history, events and drama, yet I cannot see how Seprinth's version successfully did so, as his version had zero events occurring, so I am not exactly sure how you are introducing the history/drama when there was zero history happening in game. Conversely, I have added numerous historical and faction specific events like Yellow Turban Rebellion, Assassination of Dong Zhuo by Lu Bu, Battle of Guan Du, Oath of Peach Garden, Formation of Jin Dynasty, Yuan Shu as Emperor, Abdication of Han Emperor, Rise of Nanman..etc. What Seprinth's version also really lacked was faction uniqueness, every single Warlords had the exact same advantage, aside from different starting locations, which is why I introduced region specific special units, and faction specific events to add variety into each faction. Since v6.2b, I have been posting update announcement on the website, and with each new addition/change, I provide a very solid historical background to justify the changes/additions that I am making in the new versions, again the purpose is intended to INTRODUCE historical background of Three Kingdoms Era. Now, to mention a few changes I have made, which you may had overlooked: First off, lets do not forget that in older versions, Zhou Yu was summoning Infernos, and Sun Jian was summoning Lava spawns! Is that not warcraftish at all..and is that very ROTK relevant? Secondly, a critical element that is really important in strategy games in general, which again was absent in older versions, was the unit counter system. Unit counter system is especially important, so you do not have people simply spamming a single unit type (eg. Cavalries) to win the entire game. There are a lot of changes to this map, yet you did not comment on a lot of them, so I am suspecting that you might have just not explored the map details enough to fully notice all the changes to the map. Lastly, to give some credits to LordSquishy, his edits from Seprinth's original map were excellent, it made the original map a lot more fun and interesting, which is why I also credited LordSquishy as a previous author to the map.
  6. [Suggestion] Kingdom Paths

    Great suggestions guys, hoping to include those in the next version Keep the suggestions coming, if you have anymore!
  7. Random Games Event

    Sounds fun, I can do 6pm CEST on the weekends, no game preferences
  8. Update Announcement (v6.3a) New Additions New Hero: Deng Ai (Shi Zai) (197-264 AD) This hero is only obtainable through event Despite having lost his father in his youth and growing up in a poor family, Deng Ai 's ambition had never faded. Living in such chaotic era, he became more determined to become a successful man in both literacy and military. He began as the agriculture minister of a city called Ru Nan, but his life soon entirely changed when he met the infamous Sima Yi in 240 AD. From Deng Ai's efficient work ethics and eager attitude, Sima Yi saw talents and vast potential in this man, and promoted Deng Ai to a Governor. During his many years of service under the Cao Wei Dynasty, Deng Ai was appointed to guard the North Western front against the invasion of Jiang Wei. In 263 AD, ordered by the son of Sima Yi, Sima Zhao, Deng Ai led an invasion from the North West to defeat the Shu Dynasty once and for all. Trekking through undeveloped mountainous regions, Deng Ai rapidly navigated past the defenses of Shu army and reached the capital of Shu Dynasty, Cheng Du. Deng Ai thus, became famous as the Wei General who conquered Shu Dynasty. His success was envied by his fellow comrades whom later falsely accused him of treason. Deng Ai unfortunately died at the age of 67, while being escorted to Luo Yang to be trialed. New Event (1): Yellow Turban Rebellion The Yellow Turban rebellion was a peasant-led uprising that took place during the late Eastern Han Dynasty. It served as the opening chapter to the novel, Romance of the Three Kingdoms, and it was this chaotic rebellion that triggered many ambitious Warlords to seize the opportunity to expand in their power and influences. In 184 AD, the Eastern Han Dynasty was on the brink of collapse, as the Imperial Court was manipulated by corrupted officials coupled with severe droughts that occurred across the entire China. It was the lack of harvest and the high tax rates that drove the peasants to revolt against the government. Under the influence of a Taoist named Zhang Jiao, countless starving poor peasants with yellow turbans worn on their foreheads organized assaults against local officials. In order to end the rebellion, states and provinces across China began to build up military power in their own lands, which even further segregated the lands of China. New Event (2): King of Nanman Meng Huo was the leader of a minor barbaric tribe in the South Western region of China. He sought for luxury and power; however in order to realize his desires, he must first gain the support and unity from the local tribes to begin the expansion of his ambition! New Kingdom Path: Rise of Sima Family The death of Cao Cao quickly gave rise to the Sima Family, as the successor to the throne, Cao Pi strongly admired the talents of Sima Yi and granted him high authority in the Imperial Court to better serve the Wei Dynasty. However, what Cao Pi failed to notice was the broiling inner ambition of Sima Yi. Following the death of Cao Rui, son of Cao Pi, Sima Yi seized the perfect opportunity to completely eradicate the authority of the Cao Family, by murdering many loyal to the Cao Family. The bloodbath consequently granted the Sima Family absolute authority within the Wei Dynasty. New Units: Lions / Panthers The wildlife in the South Western region of China was very diverse, housing several ferocious beasts. The peasants that lived in this region gradually developed techniques to tame these beasts and were able to manipulate them at will. Strength Fast Attack and movement speed High Attack Damage and HP Weakness Low Armor Defense Vulnerable to ranged attacks Adjustments Increased the backstab damage of Infiltration Reduced the numbers of Jiang Dong Fire Archers summoned by Sun Jian Sea Control Points can now be abandoned Unclaimed Sea Control Points are now guarded by neutral hostile units Reduced cost of Shaolin Monks, Danyang Swords, Peasants, and Corporals Bug Fixes Abandoning major cities does not convert the city towers to neutral hostile The ROTK Team ROTK v6.3a FIXED3.w3x
  9. Update Announcement (v6.2d) New Additions New Building: Mian Zhu Gate Mian Zhu Gate (also known as White Horse Gate), situated at the entrance of Zi Tong, served as the choke point to defend against enemies from the North. During the Three Kingdoms Era, Mian Zhu Gate was famous for the battle between Deng Ai of Wei Dynasty and Zhuge Liang's eldest son, Zhuge Zhan who fought until his very last breathe to hold the gate. Despite his brave efforts, Deng Ai easily broke open the gate and continued marching towards Cheng Du (Capital city of Shu Dynasty). It was only within days after the battle that led to the collapse of Shu Dynasty, which fully demonstrated the value of holding Mian Zhu Gate. Real life image of Mian Zhu Gate In-game Image of Mian Zhu Gate New Event: Han Emperor Abdication The Warlord who takes control of the Han Emperor in Xu Chang now has the option to support the reign of Han Emperor or force him to abdicate the throne at any time. As nice as it sounds to become an Emperor yourself, one will have to face dire consequences if anything happens to the Han Emperor... Adjustments Added Summon Reinforcements ability to Han Emperor Increased movement speed of Fire Boats Removed pathing collisions of Fire Boats Decreased movement speed of Chinese Frigate Reduced AOE of Catapults Reduced damage of Siege Catapults and Catapults Increased cost, defense, HP of Forts Reduced damage of Forts Changed armor type of Pikeman to Heavy Armor Bug Fixes Yan Liang/Wen Chou model missing Cavalry No Food using Infantry HP upgrades The ROTK Team Romance of The Three Kingdoms v6.2d.w3x
  10. Complete Statistics to Unit Armor/Attack Type The following thread is aimed to share some game statistics that will help both veteran and new players to figure out the unit counter relationships in Romance of the Three Kingdoms. Familiarizing with the unit counter system will help in understanding how to spend the income gold more effectively, instead of mindlessly spamming a particular set of units that pose absolutely no harm to the enemy. Note that the following statistics is up to date with the newest version 6.2c. List of Armor Types: Small Armor Archer Marksman Jiang Dong Fire Archer Nanman Crossbows Juggernaut Siege Catapult Catapult Ballista Medium Armor Pikeman Peasant Shaolin Monk Elephant Danyang Swords Mercenary Assassins Nanzhong Warriors Heavy Armor All Cavalries Normal Armor Imperial Guard Corporal Katana Samurai Daimyo White Feather Warrior Fortified Armor Walls Wall Tower Watch Tower Ships Divine Armor Vine Armored Hoplite White Bengal Tiger List of Attack Types: Normal Attack > All Cavalries, Imperial Guard, Corporal, Samurais, White Feather Warriors, Shaolin Monk, Elephant, Danyang Swords, Peasants, Nanzhong Warriors, White Bengal Tiger, Vine Armor Hoplite, Mercenary Assassin 150% to Small Armor 100% to Medium Armor 100% to Heavy Armor 70% to Fortified Armor 95% to Normal Armor 75% to Divine Armor 100% to Hero Armor Piercing Attack > Archers, Marksman 125% to Small Armor 225% to Medium Armor 100% to Heavy Armor 35% to Fortified Armor 65% to Normal Armor 50% to Divine Armor 80% to Hero Armor Magic Attack > Pikeman, Ballista 100% to Small Armor 100% to Medium Armor 250% to Heavy Armor 100% to Fortified Armor 100% to Normal Armor 75% to Divine Armor 100% to Hero Armor Siege Attack > Siege Catapult 80% to Small Armor 80% to Medium Armor 80% to Heavy Armor 250% to Fortified Armor 80% to Normal Armor 80% to Divine Armor 80% to Hero Armor Spell Attack > Catapult 150% to Small Armor 150% to Medium Armor 150% to Heavy Armor 50% to Fortified Armor 150% to Normal Armor 150% to Divine Armor 100% to Hero Armor Hero Attack > All Heroes 100% to Small Armor 100% to Medium Armor 100% to Heavy Armor 50% to Fortified Armor 100% to Normal Armor 80% to Divine Armor 125% to Hero Armor Chaos Attack > Jiang Dong Fire Archer, Juggernaut 150% to Small Armor 250% to Medium Armor 100% to Heavy Armor 75% to Fortified Armor 100% to Normal Armor 275% to Divine Armor 80% to Hero Armor Hopefully with all the numbers posted, one can easily map out the entire unit counter system of the map! The ROTK Team
  11. Update Announcement (v6.2c) New Additions New Loading Screen by paladinjst Feel free to check out paladinjst's art work at Hive Workshop. His profile has some really amazing work! New Gameplay: Political Ideology Political Ideologies are the sets of basic beliefs and values in politics, economics, social and cultural affairs. It is exactly the ideologies of the rulers themselves value that determine the rise of a Nation or mark the dawn of an Empire. Now players in game will have the opportunity to select on their own ideologies based on the options that appeal to them the most. Currently, there are only perks and no disadvantages that come with each ideology; however, improvements on this new gameplay will be made in future updates. 1. Religion Buddhism, one of the four major religions in the World, has influenced and shaped the Chinese culture, philosophy, literature, arts, and architecture for over 1900 years. Buddhism endorsed the ideas of Equality, Mercy, and Selflessness, which were widely accepted and respected by the Chinese society. The earliest record of Buddhism in Ancient China was during the reign of Han Emperor of Ming. In 64 AD, a 6 metres tall man with a glowing scalp who claimed to be from the West met with the Emperor in his dream. The Han Emperor trusted that this peculiar dream was a sign of good fortune, and sent off numerous officers to travel off to the West to search for the man in his dream, also known as, the Great Buddha. 2. Women Women played a vital role in the private life of many Ancient Chinese rulers. They were not only important for producing heirs for the thrones, they were primarily needed as entertainment. It had always been difficult for men to pick between either their Empires or women, but of course, there also exists tales of exceptional Leaders that acquired both women and power. Lord Cao Cao is the perfect example of a powerful ruler and still possessed a house of women. It was recorded that there were 13 women that gave birth to sons for Lord Cao Cao, which does not include ones that only gave birth to daughters or had affairs with Lord Cao Cao. Very few Warlords were capable of maintaining the balance between his ambition and women, which made Lord Cao Cao even more extraordinary. 3. Militarism During chaotic times, the extent of military power ultimately dictates the lifespan of one's throne. The first Emperor of China, Qin Emperor of Shi was a strong believer in militarism, which led to the rapid unstoppable expansion of his nation until he became the ruler of all under heaven. It was the extensive military funding that shaped each and every military soldiers of Qin State at the time into Elite fighters. It was said that, "Each soldier of Qin State was equivalent to ten." New System: Vassal Tribute To Make the surrender system more rewarding to the Lords, vassals are now forced to periodically pay tribute to their Lords, as a sign of Loyalty and Allegiance. However, note that the vassals are required to pay tribute only if their economy reaches a certain standard. New Event Unit: Katana Samurai The word Samurai in its root meant "One who serves." They were military nobilities who were born to protect the members of the Imperial Court. Every samurai were true to the Bushido Code, an unwritten code of Chivalry. Each Samurai adhered to the Eight virtues of Bushido Code, and hence people signified them as the symbol of Justice, Respect, and Honour. This unit can only be obtained through Event Strength Fast attack speed High Damage, HP, and Defense Resistant to Ranged Weakness None New Musou Ability: Persistance As the previous Musou ability for Strategist class was quite useless, a new ability was needed. The new Musou Ability, Persistance grants Strategist the ability to order targeted units to push beyond their physical limits and continue to fight by adding +300 HP to all surrounding friendly units. Adjustments Players can no longer attack allies or neutrals City ownership can now be abandonned Adjusted movement speed of all units and heroes Increased Damage and Attack Speed of Elephants Increased Damage and Attack Speed of all Cavalry types Increased cost and bounty of all Heroes Increased HP and Defense of White Bengal Tiger BOSS Shortened duration of Fury Awaken Heroes are now no longer available in taverns after recruitment Delayed the occurrence of all historical events Removed Lu Bu's infiltration ability, replaced with Fear Added new passive "Perfection" for Lu Meng Mercenary Assassins are now limited to 15 units per player The ROTK Team Romance of The Three Kingdoms v6.2c.w3x
  12. Haha I think MMH stopped giving people that privelage now but I might be wrong..?
  13. I already uploaded on mmh, but will have to wait til abit later today for map approval.
  14. Heh thanks! Planning to host it on the weekends!
  15. Romance of The Three Kingdoms A map inspired by Dynasty Warriors Series, Romance of Three Kingdoms Series, and Tiger Knight: Empire War Background History The setting takes place during the late Eastern Han Dynasty in 190AD, an era that was considered as one of the most chaotic times in Ancient Chinese history. It slowly began with the incompetence of the Han Emperor, formally named Emperor Ling of Han. During his reign, he focused his attention on women and lavish living, and allowed the Imperial Court to be ran by a group of corrupt eunuchs, who imposed heavy tax rates on the citizens across the country. This eventually led to the crumble of the Han Dynasty, provoking rebellions to arise, while many officials in various provinces and regions began to lose faith in the Emperor and decided to claim themselves as Warlords in attempt to unify China and establish a new Dynasty! Gameplay Summary This map allows a maximum of 10 players who will experience the lives and hardships of the renown Warlords during this chaotic time. Each Warlord has their own unique advantage, whether it may be income, position, special units, heroes, events...etc. Players will need to decide on their own diplomatic relationships in the game, and slowly expand their lands until the entire China is unified into one single colour. Different regions will offer a different set of Generals to be recruited, as well as unique special units to be enlisted. Thus, one will need to capture additional lands to gain access to more advantages. Units This map features 25 unique units that can be trained; however as mentioned above, you will have to conquer the entire China, in order for the 25 unique units to become accessible. Each individual unit in the map can be countered, so it will be up to the players to figure out the entire counter system. However, there are of course tooltips present to guide the basics of the unit counter system. For instance, Pikemen counter Cavalries, Imperial Guards counter Archers, Ranged counters Artilleries.. and so on. Heroes The heroes in the map is divided into 6 different classes: Leaders, Strategists, Ranged Generals, Melee Strength Generals, Melee Agility Generals. Each hero class has an unique set of abilities. The hero abilities are made quite straightforward, and mainly fall under auras and passives. In addition, to make each hero much more unique aside from the unique custom models, most heroes have their own unique default passive. Efforts were made to avoid active damage spells for balancing sakes. The hero attributes are scaled based on the stats provided by the game, Romance of the Three Kingdoms XIII. Income System Like many strategy maps in Wc3, the main income source is based on the numbers of cities owned by the player. Similarly, different types of cities will provide a slightly different amount of income. There exists 6 different types of cities: Minor City < Developed City < Major City < Capital City < Imperial Palace. The type of each city is determined based on the prosperity of the cities during 190AD in China, which also mimics the game, Romance of the Three Kingdoms XIII. In addition to city income, players can also train tax collectors which are available from marketplaces of each city, to collect gold from vaults. Other income options also include capturing Sea Control Points, Investing in Farmlands/Trade Markets, or simply trading resources at marketplaces. Terrain and Structures As this map takes place during the 190AD in Ancient China, it is essential for players to instantly get a very strong feel of the traditional Chinese culture, when they enter into the game world. Hence, extensive model searches were done in attempt to mimic the Ancient Chinese World, which include specific Tree doodads, Buildings, Units..etc. Events As a gamer myself, I do notice that simply producing armies, capturing cities and warring against enemies do get boring and repetitive at times. So, a key feature of this map is the Special Events that are not commonly seen in traditional RTS custom maps in Wc3. These events are present to serve a few purposes such as introducing additional objectives for players to complete, encouraging players to follow the historical paths, and adding depth to the complexity of the map. There are three different types of events that can occur: Random Events, Historical Events, Player-Specific Events. Random and Historical events will occur naturally and does not require player intervention, while Player-Specific Events require specific players to satisfy a given condition, in order to trigger the event occurrence. To list a few events: 1. Random Events Hero Illness Pirates Bandits 2. Historical Events Blood Letter by Han Emperor Rescuing Han Emperor Emergence of White Bengal Tiger 3. Player-Specific Event Establishment of Wei, Shu, Wu Dynasty Finding of Imperial Seal Battle of Guan Du Assassination of Dong Zhuo Oath of Peach Garden Please leave any reviews, comments, or questions below, as they are more than welcome and very important! However, leave any suggestions or ideas in the suggestions section of the subforum. Finally, many thanks for taking the time to read this brief introduction for my map in development! Credits ROTK Team vayne[swe] EmperorOtto Marshmello LeClaw Models Goblin Academy Chaos Realm Hive Workshop AKE Warcraft III Models Original Map By Seprinth LordSquishy Tremendous thanks to LordSquishy for dedicating this space to promote this map!
  16. Receiving positive feedbacks and support from the community and other players really do motivate me to continue to bring more contents/updates to the map plus map making can be quite addicting at times heh.
  17. Hahaha I requested for the reviews/opinions, so people can get a better understanding of the current state of the map, rather than just reading about what I post!
  18. Oh damn haha, I guess the difficulty needs to be raised then..
  19. Update Announcement (v6.2b) New Additions New Hero: Lu Meng (Zi Ming) (178-220 AD) In his teenage years, Lu Meng was under the command of his brother-in-law, Deng Dang. Together, they served under Lord Sun Ce, and participated in several military campaigns against the bandits in the Jiang Nan region. Due to his excellent performance in battles, Lu Meng's bravery gradually became widely respected. After the death of Lord Sun Ce, the successor to the throne, Lord Sun Quan realized Lu Meng's potential and promoted him to an official military commander. Following countless military campaign led by Lu Meng, he was finally promoted to the Viceroy of Lu Jiang. The most well-known achievement of Lu Meng was his invasion of Jing Province in 219AD in which he defeated and captured Guan Yu. Unfortunately, Lu Meng died shortly after his victory, as he had already fallen seriously ill prior to his campaign. New Gameplay: Naval Warfare During the Three Kingdoms period, the navy were very poorly developed. The Chinese warships did not utilize any artilleries or explosives and mainly relied on archers as the primary approach to perform long ranged assaults on the seas. The most renown naval battle during the Three Kingdoms period was the Battle of Red Cliffs (208AD) in which the allied forces of Lord Liu Bei and Lord Sun Quan decisively defeated Lord Cao Cao by using fire ships that dealt destructive damage to Cao Cao's navy. 1. Fire Ships Low HP and Defense Creates burning effects to enemies in close quarters Counter Chinese Frigates 2. Chinese Frigates High HP and Damage Long Ranged Can Capture Sea Control Points With the introduction of Naval warships, Sea control points are also added to encourage players to try out these new units! The Sea Control points are placed in 5 different locations, which are the major rivers and seas present in South East China: Yellow River, Yangtze River, South China Sea, East China Sea, Yellow Sea. Seas and rivers were always important for fishing industries and establishing accessible trade routes and hence, holding these Sea Control Points provides the owner immense amount of resources. New Elite Unit: Mercenary Assassins Assassins are highly skilled in operating in the shades. Many would spend fortunes to hire assassins to sabotage, murder, collect intels, or protect themselves. This Elite unit can be trained in the following cities: Wu Ling, Chang Sha, Ling Ling, Gui Yang Strength High movement and attack speed Can travel undetected (invisible) for a brief period to assassinate a target Counter Heroes Weakness Low HP and Defense Poor Melee Combat capabilities Vulnerable to range attacks New Event: White Bengal Tiger (BOSS) White Bengal Tiger is a rare variant of Bengal Tigers, which are typically orange coloured with black stripes. White Bengal Tiger possesses a mutation in a pigment gene, called SLC45A2, which generates the rare colour variant of Bengal Tigers. This BOSS event is meant to encourage players to work together in game if they want to defeat this phenomenal beast. It is rumoured that the item drop of this BOSS, can be traded in for some impressive rewards... Adjustments Hero armor type now receives 95% damage from Normal attacks Hero armor type now receives 80% damage from Piercing attacks Decreased cost of Elephants Decreased cost of Melee Armor Upgrades The ROTK Team Romance of The Three Kingdoms v6.2b.w3x
  20. [Suggestion] Kingdom Paths

    Yeah the Chaos damage is suppose to represent "Fire" Damage so it is more effective against most units. I guess I need to make them more expensive to be trained. Also, Cao Cao has a very big advantage early game with him, controlling the Emperor. If Cao Cao rushes the establishment of Wei Dynasty, hes gets a very big boost in resource and army. I would think green is more at the centre though and surrounded by all.
  21. [Suggestion] Kingdom Paths

    Hm I was thinking maybe have Wonders with global effect instead to make it look abit more interesting? Otherwise, just researching a tech upgrade seems a little dull..haha. What do you think?
  22. Wow! Thanks for the great inputs! Your concerns will definitely be addressed in the coming version, which will include vassal tributes and prevention of neutral team killing.
  23. Greetings! I thought it would be a good idea for me to introduce myself here first, since most of you probably don't know me and I don't know most of you either! First off, my Battle.Net account is hi1 (Discord: hi1#9152), and I mainly play on USEast at the moment. I am currently working on a map project called Romance of The Three Kingdoms; it is a RTS custom map where each player takes on the role as a Chinese Warlord in attempt to unify China during one of the most chaotic era in Chinese History (~190AD). If you are interested in learning more about this map project, there is a dedicated subforum on the website called "The Three Kingdoms" I always welcome suggestions and ideas that would make this project more fun and enjoyable for the players! I mostly play RTS maps on Wc3 such as, World Domination, Greece, Lords of Europe...etc. So, unfortunately, I won't be taking part in any of the exciting roleplays in the community. But, feel free to PM me on discord or here if you would like to chat or play together for some RTS fun!